Enhancing Problem-Solving and Reasoned Communication through Interactive Game-Based Learning in Computing Science among Grade 9 Students
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Abstract
This study aimed to examine the effects of game-based learning integrated with an interactive application on students' problem-solving ability and reasoned communication regarding logical fallacies in a computing science course at the Grade 9 level. Although the national core curriculum (B.E. 2560) emphasizes critical thinking and problem-solving competencies, students continue to face challenges in logical reasoning and reasoned communication—a research gap calling for appropriate instructional approaches. The research employed a classroom-based one-group pretest–posttest design. The participants were 23 Grade 9 students from Narathiwat School, selected through purposive sampling. The instruments included lesson plans based on game-based learning integrated with Quizizz, a 10-item test (5 items measuring problem-solving ability and 5 items measuring reasoned communication), and a student satisfaction questionnaire. Data were analyzed using mean, standard deviation, Cohen's d effect size, and a dependent t-test. The results revealed that students' scores after the intervention were significantly higher than those before at the .05 level (t = 3.48, df = 22), with a large effect size (Cohen's d = 0.84). Student satisfaction was at a high level (M = 3.59, SD = 0.16). These findings indicate that integrating game-based learning with interactive applications effectively promotes systematic problem-solving and reasoned communication in computing science at the lower secondary level.
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