Exploring Thai Consumer Insights in the Gunpla Model Market
คำสำคัญ:
Gunpla, Collectibles Market, Consumer Culture Theory (CCT)บทคัดย่อ
Gundam Plastic models, known as “Gunpla,” are popular model kits inspired by characters from the Japanese animation series Mobile Suit Gundam. Over the past four decades, Gunpla has evolved from simple plastic toys into highly sought-after collectibles, gaining popularity among enthusiasts worldwide, including in Thailand. Drawing on Consumer Culture Theory (CCT), this research explores Thai customer’s insight in order to understand factors influencing their purchase decision, attitude towards current business model employed by sellers, and potential business expansion or direction of Gunpla model market. Through semi-structured interviews with 11participants, this qualitative study investigates key factors influencing collectors, such as emotional connections to the Gundam anime series, preferences for specific model designs and scales, and customization activities post-purchase. Research Findings reveal that most participants favor the MG (1/100) scale for its balance of size and detail, while purchasing is influenced by convenience, with most collectors opting for independent retailers or online platforms over official stores. The study also highlights dissatisfaction with reselling practices due to price markups, which is seen as exploitative by genuine collectors. Customization activities, including painting and modifying models, are popular among collectors, further enhancing their emotional investment in the hobby. Insights from this research can inform marketing strategies for retailers by emphasizing customer engagement, community-building efforts, and addressing issues related to reselling.
References
Gizmodo. (2015, March 9). A History of Gundam, the Anime That Defined the Giant Robot Revolution. https://gizmodo.com/a-history-of-gundam-the-anime-that-defined-the-giant-r1690326227
Hornyak, T. (2021). Entertainment Robots the Latest Craze Worldwide as the Pandemic Rages On. https://www.cnbc.com/2021/01/09/entertainment-robots-popularity-continues-to-grow-amid-covid-19.html
Manpig’s Collection. (n.d.). What Is Gunpla?. https://manpigscollection.blogspot.com/p/what-is-gunpla.html
Raktin, S., & Worahiran, C. (2018, June 25). Psychological Factors That Affect Designer Toy Collectors’ Behavior. https://archive.cm.mahidol.ac.th/handle/123456789/2553
Sanook. (2015, April 8). Thai Gundam Fans, Get Ready to Celebrate! Gundam Info Now Available in Thai. https://www.sanook.com/campus/1381241/
Nation Thailand. (2021, November 17). Gundam Multiverse Awaits Bangkokians in Siam Centre. https://www.nationthailand.com/in-focus/40008798
Trueid. (2023, January 18). (Anime Recommendation) Mobile Suit Gundam: The Witch from Mercury – A Trending Gundam Anime Set in a School. https://entertainment.trueid.net/detail/82g4pw08n3Qo
Dream Toy Co., Ltd. (2022, August 8). Tamashii Spot Bangkok: The Hub for Bandai Brand Figures. https://dreamtoy.co.th/
Arnould, E. J., & Thompson, C. J. (2005). Consumer Culture Theory (CCT): Twenty Years of Research. Journal of Consumer Research, 31(4), 868–882. Retrieved from https://academic.oup.com/jcr/article-abstract/31/4/868/1812998
Arnould, E. J., & Thompson, C. J. (Eds.). (2018). Consumer Culture Theory. SAGE Publications. Retrieved from https://uk.sagepub.com/sites/default/files/upm-assets/93533_book_item_93533.pdf
Arnould, E. J., & Thompson, C. J. (2020). Consumer Culture Theory. In E. J. Arnould, C. J. Thompson, & M. Press (Eds.), An Anthropology of Consumption (pp. 123–145). Taylor & Francis. Retrieved from https://www.taylorfrancis.com/chapters/edit/10.4324/9781003052456-7/consumer-culture-theory-eric-arnould-craig-thompson-melea-press
Harsadi, M. (2010, May 14). A Consumer Participation Approach to the Design of Functional Collector Toys by Incorporating Designer Toy Subculture. https://etd.auburn.edu/xmlui/handle/10415/1989?show=full
Heljakka, K. I. (2016, September 30). More Than Collectors: Exploring Theorists’, Hobbyists’ and Everyday Players’ Rhetoric in Adult Play with Character Toys. https://journals.sagepub.com/doi/abs/10.1177/1555412016670493
Herdiani, A., et al. (2021, November 11). Collecting Toys for Happiness: Examining Adults’ Satisfaction in Playing with Their Toys. https://www.taylorfrancis.com/chapters/oa-edit/10.1201/9781003303336-19/collecting-toys-happiness-
examining-adults-satisfaction-playing-toys-tio-situmorang
Formanek, R. (1991). Why They Collect: Collectors Reveal Their Motivations. Journal of Social Behavior & Personality, 6(6), 275–286
Kuntjara, A. P. (2021, March 28). Art Toys as a Tool for Engaging the Global Public in the City of Surabaya. https://repository.petra.ac.id/19618/
Zaputra, Z. L., & Iskandar, B. P. (2013). Identifying Indonesian Consumer Buying Behavior to Design Gundam Model Kits Marketing Strategy. Institut Teknologi Bandung, 50–55. Retrieved from https://journal.sbm.itb.ac.id/index.php/jbm/article/viewFile/556/425
Lee, C. P., & Trace, C. B. (2009, January 5). The Role of Information in a Community of Hobbyist Collectors. https://onlinelibrary.wiley.com/doi/abs/10.1002/asi.20996
Kopp, C. M. (2022, February 21). What Is Brand Perception? How to Measure It and 4 Examples. HubSpot Blog. https://blog.hubspot.com/marketing/what-is-brand-perception#:~:text=Brand%20perception%20is%20the%20sum,creating%20emotional%20connections%20with%20consumers
MBA Skool Team. (2019, April 28). Brand Knowledge: Meaning, Importance & Example. MBA Skool. https://www.mbaskool.com/business-concepts/marketing-and-strategy-terms/17875-brand-knowledge.html
Medium. (2016, March 23). Brand Dominance: How to Create a Disruptive Social Brand. https://medium.com/@aaronpierson/brand-dominance-how-to-create-a-disruptive-social-brand-5544ab025cbe
Dobrynskaya, V., & Kishilova, J. (2021, July 30). Lego: The Toy of Smart Investors. https://www.sciencedirect.com/science/article/abs/pii/S0275531921001604
Goodman, L. A. (1961). Snowball Sampling. The Annals of Mathematical Statistics, 32(1), 148–170. https://doi.org/10.1214/aoms/1177705148
Atkinson, R., & Flint, J. (2001). Accessing Hidden and Hard-to-Reach Populations: Snowball Research Strategies. Social Research Update, 33(1), 1–4. https://sru.soc.surrey.ac.uk/SRU33.html
Biernacki, P., & Waldorf, D. (1981). Snowball Sampling: Problems and Techniques of Chain Referral Sampling. Sociological Methods & Research, 10(2), 141–163
Gunpla 101. (2019, September 4). Gunpla Grade and Scale 101. https://www.gunpla101.com/gunpla-grade-and-scale-101
Downloads
เผยแพร่แล้ว
How to Cite
ฉบับ
บท
License
Copyright (c) 2024 วารสารพัฒนาธุรกิจและอุตสาหกรรม
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.