Development of Game-Based Learning Activities with Graphic Organizers on Global Physical Change for Mathayom Suksa 5 Students
Keywords:
Game-Based learning in Activities, Graphic OrganizersAbstract
The purpose of this research were to (1) develop the learning activity by using Game-Based learning in Activities with Graphic Organizers on Global physical changes for Matthayomsuksa 5/3 that meet the efficiency value of 80/80., (2) Compare the Students achievement before and after and (3) learning to study the students' satisfaction with organizing cooperative learning activities, using Game-Based learning in Activities with Graphic Organizers physical changes.The sample research consisted of 30 Matthayomsuksa 5/3 students, at Kantarawichai School, Mahasarakham. The sample selected by Cluster Random Sampling. The instruments used for this research included the activities lesson plan, a learning achievement test and satisfaction questionnaire. The analysis was accomplished by percentage, mean, standard deviation and (Dependent Samples) t-test
The findings were as follows: (1) the efficiency value (E1/E2) of learning by Game-Based learning in Activities with Graphic Organizers on Global physical changes for Matthayomsuksa 5/3 was 84.50/86.56 which analytical thinking. was higher than the assigned, (2) the learning achievement of students who received cooperative learning activities, Game-Based learning in Activities with Graphic Organizers on Global physical changes After studying higher than before studying at the level of .05 significance and (3) The satisfaction of students on the learning activities using Game-Based learning in Activities with Graphic Organizers on Global physical changes were at the highest level.
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